20 people participated in our "Mission ARVR Network" online event on October 9, 2018. With more than 20 years of multimedia experience, Ash Greyson is an innovator, a change-maker and expert in helping companies transition to the digital universe. Ash gave four key ideas to help students of new media and professionals navigate the emerging world of VR technology. The 25 minute presentation was followed by Q&A and a networking time. The notes, recorded webinar, and a partial participant list are below.
We encourage all Christ-followers interested in the kingdom application of AR and VR to join the
. "Mission ARVR" group on Facebook
We have also hosted other Mission AR/VR events. Here are the summaries and recordings...
June 30, 2016 Meet & Greet
April 20, 2017 Meet & Greet
Sep 6, 2017 Leaning into the AR/VR World
May 23, 2018 5 Principles of Building Community in VR
July 18, 2018, 5 Principles of Storytelling in Virtual Reality
Principles of Morality in Virtual Reality
1. Start with Empathy
There is not as much empathy visible on social media
It may be difficult to empathize with people who share different morals
However, we will not be able to discuss with them about morality until we are able to see their point of view.
2. Continue with Utility
It is important to keep in mind how impactful the technology will be in the medium
3. Improve with Analysis
After the event or change, take a step back and try to understand the reasons as to what worked or didn't and why it did or did not work.
Mom's Night Out: Discovered that the radio ads that were pushed out for it did not boost box office because target audiences couldn't take kids to see the movie.
4. Optimize with Love
It is impossible to be great at anything you don't love.
If our hearts are not fully invested in certain projects than it will show in our work.
There is a huge group of Christian workers in the technology spectrum trying to find and implement morals into their work.
The future of content will be the audiences looking for content rather than the makers trying to push the content out.
For example, the Star Wars VR test is simply a teaser/trailer for the Star Wars universe.
"We need to introduce accountability through presence", rather than simply try to enforce a restriction.
Partial Participant List
Bob Bertz: Far East Broadcasting Company, curious as to how VR will affect how we consume media.
L. Michelle: L. Michelle media, integrating faith/education into virtual, augmented and mixed reality, firstname.lastname@example.org
D.J. Soto: Pastor of VR Church, founding member, email@example.com
Steve Baughman: Chairman of EMBC, Steve_baughman@sil.org
Jay Cole: VR content creator, firstname.lastname@example.org
Andrew Igen: Christain Broadcasting Company, interested in new technology, email@example.com
John Sideropolus: Works in Branding/Motion graphics content
Zahir Ahmed: Teacher at a Christian Seminary in Bangladesh, wants to use smart phones to reach people
Tom Kuster: Professor in Christ in Media Institute at Bethany Lutheran College, firstname.lastname@example.org
Brian James: Frontiers, church planning amongst Muslims, interested in using technology to reach unheard people, GreatCommWorkers@gmail.com
Paul Konstanski: Project Specialist with Cru, email@example.com