Visual Story Network

Summary: Virtual / Augmented Reality Meet & Greet, June 30, 2016

Augmented / virtual reality has untold potential for good or evil. VSN wanted to begin to identify those who are thinking about how to use this space for the kingdom. We hosted a virtual "meet and greet” on Thursday, June 30, 2016. 22 people joined. Below are the notes and the recorded webinar.


Virtual Reality: the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

Augmented Reality: a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.

Mixed Reality: Can play 360 degree video in live space (Magic Leap headsets), similar to AR, this is the more used terms. Here are four predictions about MR. 

Clarifying Remarks

VR: Taking someone to a place. AR: bringing a place to you.

Game development is true virtual reality.

360 video is passive. 360 video is generally not 3d and VR is always 3d.

Virtual reality is a completely computer generated environment that is immersive.

Augmented: digital overlay/interconnects with world around you. E.g. advertising will show images on your car windshield (a la Minority Report).


E3—more geared toward gamers, 

CES— Consumer Technology Association, January 5-8, 2017

NAB—April 22-27, 2017, content focus

VRLA—local VR conferences, August 5-6, 2016

Mobile World Congress—Separate VR sites

Augmented World Expo

Gear Recommendations

Samsung phone bundled with the GearVR (Like Oculus but only 3 degrees of freedom instead of 6), Samsung Gear 360 is ~$350.

Kodak PixPro SP360 4K camera set.

Google Cardboard—low end version.

Keep in Mind

Where will people be viewing your content that will make it most impactful, example: story of Jesus feeding 5,000, can you direct them to a place that has 5,000 seats?

We are still learning how this kind of technology changes/interferes/enhances brain function…there is still an organic component

People use VR/AR/MR many times to escape their RR (real reality) even if it’s for a good purpose.

Occulus only compatible with MicroSoft and PCs.

To watch 360 video, it is best to view on a mobile phone or tablet.



Jason Betler: WIR group, evangelist/pastor (Asia), leads church in San Jose.

Art Ayris: CEO of Kingstone Comics, evangelist/pastor, have done graphic adaptation of Bible, complete animation of Bible being released. Doing UBS partnership.


Chris Hite: Board member of Visual Story. Interested in how this will change our lives in the future.

Zach King: Reach Beyond (HCJB), radio, moving to new forms of media. UK based. Emerging media coordinator...mostly social media.

Tim Cowley: media training, Africa for 13 years, now in Portland, Expat Media Pro, new non-profit connecting media people with media opportunities. Working with org that wants to think VR.

Jesse Rogers: Cru. Computer animation degree. Loves playing with technology. Involved with 360 video. Colorado based.

Joshua and Cadeau. CV North America. Doing tutorials. Heart for sharing Gospel in 360 video.


Finch Sprouse. Works with Cru Global Missions arm. Digital strategy side. Getting regionals sites consolidated. Global missions marketing. Generating content (by end of summer, will have content from 21 countries, every continent). MO based.


Tom Kuster: Christ in Media Institute, Mankato, MN.

Paul Konstanski: Cru, Global Leadership Office, VSN Leadership team. Interest in Digital world. How far can you take someone in digital world with follow up?


Peter Brasington: SIL Eurasia Digital Engagement. Exploring all things new in terms of how they can be used for the kingdom of God. Main focus on Scripture Engagement in minority languages, also been exploring games and ethnogamification. Blog at (Claims to fame include preaching twice in a virtual church back in 2004). UK based.


Steve Baughman: 30 years in Africa/France. Eurasia Area Coordinator for Scripture Engagement. How to get content in limited access countries. EMDC facilitator.


Liam Savage: OneHope. Design Strategist for Innovation/Ministry Design. Scripture engagement for children and youth. Developing platform through Augmented reality (Traverse), hopefully in next 3 months. Was at E3 event a few weeks ago. We need to think about how a person’s location affects their experience. Use location to distribute content. OneHope want to help.


Mike Hartman. Mexico mission for 17 years. Strategic coordinator for Latin America. Using mobile to do church planting. Wisconsin Synod of Lutheran Church.

Melissa Muirhead: Marketing in US and abroad. Wants to learn.

Irv Klaschus: Cru, Jesus Film in Orlando. R & D efforts. Working on storyboard in Gerasene demoniac. We're in the midst of doing a slow speed (read: volunteer only effort) in VR using Oculus and Unreal engine based on the Gadarene Demoniac story, at least the moment on the beach where he confronts Jesus.  We have 2 CG models - of Jesus and Demoniac - and we're building an environment based on a concept from Dom at Premise Entertainment.  No projected completion date yet.

Casey Sapp. VRTUL. VR production company. Do 360 Video. Build brand experiences. Bike shops are interested. Today they have live streaming go live.  

Nikole HahnUses social media and mobile technology for global engagement and discipleship

Clyde Taber: VSN. We have seen amazing things happen in the area of mobile, maybe we can help things happen in the virtual space.  

Here is a video recording of the session...

Views: 464

Reply to This

Consider Donating

Latest Activity

John S. Oliver posted videos
John S. Oliver commented on John S. Oliver's video
Ursula Williams is now a member of Visual Story Network
John S. Oliver posted videos
Jun 7

© 2019   Created by chuckquinley.   Powered by

Badges  |  Report an Issue  |  Terms of Service